Term
|
Explanation |
2D |
two dimensional
|
2D modelling |
a geometric model of an object as a two-dimensional figure |
3D |
three dimensional
|
3D modelling |
is the process of developing a mathematical representation of any three-dimensional surface of an object
|
aesthetic |
refers to those principles governing the nature and appreciation of beauty in design
|
aims |
the objectives or goals
|
analyse |
identify components and the relationship between them; draw out and relate implications
|
animation |
moving images created from drawings or models that are photographed or created by computer
|
annotate |
to add brief notes to sketch or design giving explanation or comment
|
anthropometry |
the measurement of the human individual, these measurements are used to inform standard measurements in design
|
applications (apps) |
An application program is a computer program designed to perform a group of coordinated functions, tasks |
appraise |
assess the value or quality of
|
appreciate |
make a judgement about the value of
|
apply |
use or employ knowledge and skills in a particular situation
|
architecture |
the art or practice of designing buildings
|
assess |
make a judgement about, to rate, weigh up, to form an opinion
|
asymmetry |
a way of organizing the parts of a design so that one side differs from the other without destroying the overall balance and harmony; also called informal balance
|
augmented reality (AR) |
a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view |
balance |
an even distribution of visual weight
|
basic |
essential or elementary
|
binary format |
a binary format is a format in which file information is stored in the form of ones and zeros
|
bones |
elements within a skeleton or rig used to add animation to a character
|
cel shading |
a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat
|
clear |
easy to understand, fully intelligible, without ambiguity; explicit
|
client |
a person, or group of people, for whom a design is being developed |
coherent |
orderly, logical and internally consistent relation of parts
|
collaborative |
to work with another person or group in order to achieve or do something
|
communicate |
convey information about, clearly reveal or make known
|
compare |
estimate, measure or note how things are similar or dissimilar |
Computer Aided Design (CAD) |
the use of computer systems to aid in the creation, modification, analysis, or optimisation of a design |
Computer Aided Manufacturing(CAM) |
an application technology that uses computer software and machinery to facilitate and automate manufacturing processes
|
concept |
an abstract idea, the start of a design
|
concept sketch |
freehand drawings that are used by designers as a quick and simple way of exploring initial ideas for designs
|
conflict resolution |
a way for two or more people to find a constructive solution to a difference of opinion
|
consider |
formed after careful thought |
contrast |
the arrangement of opposite elements (e.g. light vs. dark colours, rough vs. smooth textures, large vs. small shapes) in a design so as to create visual interest
|
critically |
add a degree or level of accuracy, depth, knowledge and understanding, logic, questioning, reflection and quality to analysis/evaluation
|
describe |
recount, comment on, and provide an account of characteristics or features
|
design |
a solution, the process of creating a solution
|
design brief |
a written document for a design project specifying parameters |
design thinking |
a process-based approach which uses an iterative approach to solve problems
|
detailed |
meticulous, specific, precise
|
develop |
construct, elaborate or expand on an opinion or idea |
digital asset |
a digital asset is any text or media that is formatted into a binary source and includes the right to use it
|
digital imaging |
digital imaging is a broad term applied to the recording of images electronically, conversion of those images into a set of numbers, storage of those numbers in a computer, and manipulation with computer programs |
digital fabrication |
a type of manufacturing process where the machine used is controlled by a computer. The most common forms of digital fabrication are 3D printing, laser cutting and CNC machining |
direction |
an element of design, all lines have direction - Horizontal, Vertical or Oblique
|
discuss |
talk or write about a topic, taking into account different issues and ideas
|
document |
to create a record of (something) through writing or record keeping |
elements and principles of design |
components that comprise a design, such as line, colour, shape, texture, form and space
|
emphasis |
a principle of design that refers to a way of combining elements to stress the differences between those elements
|
enterprise |
a project or undertaking
|
evaluate |
appraise, measure, examine and judge the merit, significance or value of something |
exemplary |
an outstanding example of practice
|
explain |
provide additional information that demonstrates understanding and reasoning; present a meaning with clarity, precision, completeness, and with due regard to the order of statements in the explanation
|
form |
the visible shape or configuration of something
|
function |
the purpose for which something is designed or exists
|
graphic |
a drawing or picture used to illustrate
|
graphic organisers |
tools to help to help people to organize ideas and communicate more effectively
|
hardware |
computer hardware is the physical parts or components of a computer, such as monitor, keyboard, computer data storage
|
harmony |
harmony is the combination or adaptation of parts, elements or related things, so as to form a consistent and orderly whole
|
hierarchy |
a principle of design which refers to the order in which the elements within a composition are viewed by the eye
|
identify |
name, list and establish or indicate who or what something is
|
integrate |
combine one thing with another to form a whole
|
interpret |
explain the meaning of information or actions
|
innovative |
introducing new ideas or being original and creative in thinking
|
investigate |
carry out an inquiry to discover and examine facts
|
isometric |
isometric projection is a method for visually representing three-dimensional objects in two dimensions
|
iteration |
the process of repeating a design to improve it
|
justify |
support a conclusion or design decision
|
keyframing |
this is the simplest method of animation. It works by showing the "key" frames that describe the transformation of an object
|
kinematics |
describes the motion of points, bodies, and systems |
line |
an element of design referring to linear marks which draw they eye along |
mass |
the visual weight or actual weight of an object
|
mind map |
a diagram used to visually organise information
|
morphing |
change smoothly from one image to another by small gradual steps using computer animation techniques
|
motion capture |
it refers to recording actions of human actors or figures, and using that information to animate digital character models in 2D or 3D computer animation
|
motion graphics |
pieces of digital footage or animation which create the illusion of motion or rotation
|
negotiation |
communication between two or more people which is intended to reach a beneficial outcome |
organise |
systematically order and arrange |
orthographic |
an orthographic drawing is a method that allows someone to represent a three-dimensional object on a two-dimensional piece of paper. By drawing the object for a various angles, the artist is able to show how the object looks in the real world
|
outline |
give the main features or aspects of |
pattern |
a repeated decorative design
|
perspective |
perspective drawing is a drawing technique used to illustrate dimension through a flat surface. There are many forms including one perspective, two-point perspective, three-point perspective
|
pixel |
is the basic unit of programmable colour on a computer display or in a computer image |
polygon |
is a plane shape with straight sides, the basis for many computer graphics images
|
problem |
a question proposed for solution |
proportion |
the relationship between a part in comparative relation to a whole
|
prototyping |
an early model of a design or product built to test a concept
|
range |
a number of different things of the same general type; breadth
|
rapid prototyping |
rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part using three-dimensional computer aided design (CAD) data |
raster |
an image made of pixels |
rationale |
a set of reasons or a logical basis for an action
|
relevant |
applicable and pertinent
|
repetition |
repeating something e.g. part of a design in a pattern |
research |
investigation into and study of materials and sources |
resolved |
completed with a level of refinement and clarity of purpose/vision
|
rhythm |
rhythm in design is created by the repetition of a design element
|
rigging |
the process of creating bones and joints for the 3D models which allows the animators to manipulate and pose them
|
rotoscoping |
the rotated projection of a sequence of usually photographed action image frames so that the artist can trace from the frame or create an image to superimpose on it |
scale |
reducing or enlarging an object whist maintain proportion and relationship of objects
|
scale sketch |
sketching whist maintaining a representative scale. Scale sketches are often used in situations where relative size important but a full blown technical drawing is not required
|
select |
choose in preference to another or others
|
software |
software is a collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks
|
solid modelling |
solid modelling is a consistent set of principles for mathematical and computer modelling of three-dimensional solids
|
solution |
the means of solving a problem, a design solution is a proposed solution to a design brief
|
space |
the extent of area in two or three dimensions
|
special effects (SFX) |
illusions or visual tricks used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world
|
spline
|
a spline is a curve that connects two or more specific points, or that is defined by two or more points
|
stop motion |
an animation technique that physically manipulates an object so that it appears to move on its own |
summarise |
express, concisely, the relevant details
|
sustainable design |
the philosophy of designing to comply with the principles of social, economic, and ecological sustainability |
symmetry |
the quality of being made up of exactly similar parts facing each other or around an axis
|
synthesise |
to combine so as to form a new, complex product
|
technological |
relating to or using technology
|
texture |
element of design that refers to the perceived surface quality or “feel” of an object—its roughness, smoothness, softness, etc. this can refer to the actual physical texture of a surface or the illusion of texture
|
time management |
management and organisation of available time and tasks to be completed
|
tone |
the lightness or darkness of a colour (value)
|
tweening |
the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image
|
vector |
a type of graphical representation which uses math to draw shapes using points, lines and curves
|
virtual reality (VR) |
the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment |
visual communication |
the communication of ideas and information in forms that can be read or looked upon
|
visual effects (VFX) |
the processes by which imagery is created and/or manipulated outside the context of a live action shot
|