Glossary
collaboration
working with others towards a shared goal.
define (as a component of the design thinking)
mode of the design process about bringing clarity and focus to the design space. In a word, the Define mode is sensemaking.
design brief
a concise statement clarifying a project task and defining a need or opportunity to be resolved after some analysis, investigation and research. It usually identifies users, criteria for success, constraints, available resources and timeframe for a project and may include possible consequences and impacts.
design challenge
an integral part of educational content where students have the opportunity to work on real-world challenges in a collaborative, team-based environment, applying the lessons learned to the technical problems of the workplace.
design thinking
use of strategies for understanding design problems and opportunities, visualising and generating creative and innovative ideas, and analysing and evaluating those ideas that best meet the criteria for success and planning.
designed solution
a product, service or environment that has been created for a specific purpose or intention as a result of design thinking, design processes and production processes.
designing
a process that typically involves investigating and defining; generating; producing and implementing; evaluating; and collaborating and managing to create a designed solution.
engineering
a practical application of scientific and mathematical understanding and principles as a part of the process of developing and maintaining solutions for an identified need or opportunity.
engineering design process
a series of steps used by engineering teams to guide them as they develop new solutions, products or systems. The process is cyclical and iterative. Also called the engineering design cycle.
engineering drawing
technical drawings used to fully and clearly define requirements for engineered items. Their purpose is to capture all the geometric features of a product or a component and required for a manufacturer to produce that component.
enterprise
a project or activity that may be challenging, requires effort and initiative, and may have risks.
evaluating
measuring performance against established criteria. Estimating nature, quality, ability, extent or significance to make a judgement determining a value.
In this course: evaluation establishes whether the need(s) of the user(s) and stakeholder(s) have been met and informs the next iteration.
ideate
to form an idea of a particular thing.
ideate (as a component of design thinking)
the mode of the design process concentrated on idea generation.
innovation
(the use of) a new idea or method.
iterative
engineers do not always follow the engineering design process steps in order, one after another. It is very common to design something, test it, find a problem, and then go back to an earlier step to make a modification or change to the design. This way of working is called iteration.
product
one of the outputs of design and production processes. Products are the tangible end results of natural, human, mechanical, manufacturing, electronic or digital processes to meet a need or want.
production process
a technologies context-specific process used to transform technologies into a product, service or environment, for example the steps used for producing a product.
professional standards
professional standards are a set of practices, ethics, and behaviours that members of a particular professional group must adhere to. These sets of standards are frequently agreed to by a governing body that represents the interests of the group.
project
an individual or collaborative problem-solving activity undertaken by students that is planned to achieve an articulated aim.
project management
a responsibility for planning, organising, controlling resources, monitoring timelines and activities, and completing a project to achieve a goal that meets identified criteria for judging success.
prototype
a trial product or model built to test an idea or process to inform further design development. A prototype can be developed in the fields of service, design, electronics or software programming. Its purpose is to see if and how well the design works and is tested by users and systems analysts. It can be used to provide specifications for a real, working product or system rather than a virtual or theoretical one.
Stanford d.school model
the five stages of Design Thinking, according to d.school, are as follows: Empathise, Define, Ideate, Prototype and Test.
success criteria
a descriptive list of essential features against which success can be measured. The compilation of criteria involves literacy skills to select and use appropriate terminology.
sustainable
supporting the needs of the present without compromising the ability of future generations to support their needs.
systems thinking
a holistic approach to the identification and solving of problems, where parts and components of a system, their interactions and interrelationships are analysed individually to see how they influence the functioning of the whole system. This approach enables learners to understand systems and work with complexity, uncertainty and risk.
technologies
materials, data, systems, components, tools and equipment used to create solutions for identified needs and opportunities, and the knowledge, understanding and skills used by people involved in the selection and use of these.
preferred futures
a selected future identified by a student, used to inform the creation and evaluation of solutions.