STAGE 1: (50, 100 AND 150 HOURS)
This stage has a size value of 5, 10 or, 15.
Learners must complete Units 1 and 2 and TWO elective units.
UNIT 1: TECHNOLOGIES AND SOCIETY – Compulsory unit
Technologies and society focuses on how people use and develop technologies to meet identified needs. It takes into account economic, environmental, ethical, legal, aesthetic and functional factors, and the impact of technologies on individuals, families, local, regional and global communities, and the environment.
In Stage 1, learners’ are exposed to technologies, including its purpose and how technologies meet every day personal needs. Learners experience the characteristics of some familiar designed solutions from digital systems and at least one of the technologies contexts:
- engineering principles and systems
- food and fibre production
- food specialisation
- materials and technologies specialisations.
Content
Learners experience how people create familiar designed solutions to meet their needs. For example:
- experience designed solutions such as harvesting products from the school garden
- be exposed to people making design decisions based on personal needs. For example, the types of tools and equipment used in the school garden or kitchen.
- experience the use and impact of technologies in their life such as types of outdoor equipment.
UNIT 2: DIGITAL TECHNOLOGIES – Compulsory unit
In Stage 1, learner experiences are designed to move learners from an emergent level of responding to a level where the response indicates beginning intention. Learners will have opportunities to experience and react to a range of digital solutions through explorative learning, guided activities and integrated learning.
Learners experience different types of data such as sound, images (still and moving), text and numbers. Learners experiment with alternative ways of representing data as images.
Learners experience the concept of abstraction to identify significant steps involved in everyday routine activities such as having a shower or bath.
Content
Digital Systems
Learners react to the use of common digital systems (hardware and software components), as they experience their purpose. For example:
- experience digital systems used within everyday life and school programs, such as phones, printers, cameras, multimedia presentations, tablets, games
- experience cause and effect devices, such as switches
- experience changes in a digital system due to the activation/deactivation of a button.
Data and Information
Learners react to patterns and different types of data and experience how data is sorted and represented as images using digital systems. For example:
- experience how their movements can create sounds and visual effects
- use numeric data and display them as images, for example selecting and displaying photos of classmates who are present at school on a given day.
Creating Digital Solutions
Learners experience steps involved in completing a routine task. For example:
- carry out a simple step-by-step procedure such as cleaning teeth
- show how everyday tasks can be broken down, for example, through displays and visual schedules.
UNIT 3: FOOD SPECIALISATIONS – Elective unit
Food specialisations explores the application of nutrition principles and the characteristics and properties of food, food selection and preparation, and contemporary food issues. Learners come to understand the importance of eating a variety of foods, food preparation skills and food safety.
In Stage 1, learners experience the characteristics of some familiar designed solutions from the technology context of food specialisation. Familiar designed solutions might include, but are not limited to, a sandwich, fruit salad, soup or biscuits.
Learners are exposed to designed solutions that meet their needs.
Content
Learners experience the characteristics and properties of familiar designed solutions in the food specialisations context. For example:
- react to the sensory properties of different foods
Learners react to a designed solution that has been created and produced safely to meet their needs. For example:
- communicate simple choices through accept or reject actions as they experience making and doing
- learn to indicate what they like when prompted
- experience the production of a designed solution, for example, tasting fruit salad or other result of food preparation.
UNIT 4: FOOD AND FIBRE PRODUCTION – Elective unit
Food and fibre production focuses on food and fibre as human-produced or harvested resources, and how food and fibre are produced in managed environments such as farms or plantations, or harvested from wild stocks. Learners develop an understanding of the challenges involved in managing these resources within sustainable agricultural systems. They develop their knowledge and understanding about the managed systems that produce food and fibre through creating designed solutions.
In Stage 1, learners experience the characteristics of some familiar designed solutions from the technology context of food and fibre production. Familiar designed solutions might include, but are not limited to, garden tools and equipment, or a watering system for a garden.
Learners are exposed to designed solutions that meet their needs.
Content
Learners experience the characteristics and properties of familiar designed solutions in the food and fibre production context. For example:
- react to the sensory characteristics of a plant or animal
-
experience food and fibre materials characterised by their softness, hardness, flexibility, density.
Learners react to a designed solution that has been created and produced safely to meet their needs. For example:
- communicate simple choices through accept or reject actions as they experience making and doing
- learn to indicate what they like when prompted
- experience the production of a designed solution, for example, observing where to plant seedlings.
UNIT 5: MATERIALS AND TECHNOLOGIES SPECIALISATIONS – Elective unit
Materials and technologies specialisations explores a range of traditional, contemporary and emerging materials, and specialist areas that involve an extensive use of technologies. Students learn to make ethical and sustainable decisions about designed solutions and processes by learning about and working with materials and production processes.
In Stage 1, learners experience the characteristics of some familiar designed solutions from one or more materials and technologies specialisations, for example, wood, cardboard, paper or, composite materials.
Learners are exposed to designed solutions that meet their needs.
Content
Learners experience the characteristics and properties of familiar designed solutions in the materials and technologies specialisations context. For example:
Learners react to a designed solution that has been created and produced safely to meet their needs, For example:
- communicate simple choices through accept or reject actions as they experience making and doing
- learn to indicate what they like when prompted
- experience the production of a designed solution, for example, experiencing the use of a tool to use for a given purpose
- experience being part of a group design process.
UNIT 6: ENGINEERING PRINCIPLES AND SYSTEMS – Elective unit
Engineering principles and systems explores how forces can be used to create light, sound, hear, movement, control or support in systems. Learners develop and understanding of how forces and the properties of materials affect the behaviour and performance of designed engineering solutions.
In Stage 1, learners experience the characteristics of some familiar designed solutions from the context of engineering principles and systems. Familiar designed solutions might include, but are not limited to objects that use force to produce movement, sound or light, for example, a fan or pull-along toy.
Learners are exposed to designed solutions that meet their needs.
Content
Learners experience the characteristics and properties of familiar designed solutions in the context of engineering principles and systems. For example:
- experience objects and use force to produce movement sound or light, for example a fan, a bell, or a light switch
Learners react to a designed solution that has been created and produced safely to meet their needs. For example:
- communicate simple choices through accept or reject actions as they experience making and doing
- learn to indicate what they like when prompted
- experience being part of a group design process.