STAGE 2: (50, 100 AND 150 HOURS)
This stage has a size value of 5, 10 or, 15.
Learners must complete Units 1 and 2 and TWO elective units .
UNIT 1: TECHNOLOGIES AND SOCIETY – Compulsory unit
Technologies and society focuses on how people use and develop technologies to meet identified needs. It takes into account economic, environmental, ethical, legal, aesthetic and functional factors, and the impact of technologies on individuals, families, local, regional and global communities, and the environment.
In Stage 2, learners explore technologies, including its purpose and how technologies meet personal and social needs. Learners examine the characteristics and properties of some technologies from digital systems and at least one of the technologies contexts:
- engineering principles and systems
- food and fibre production
- food specialisations
- materials and technologies specialisations.
Content
Learners explore the characteristics and properties of familiar designed solutions in at least one technologies context. For example:
- visit and use designed solutions, for example parks, gardens, playgrounds
- select an appropriate tool to meet a need, for example, a spoon to stir or the type of knife to cut or spread
- explore and select a product based on personal need, for example, a comfortable cushion, headphones that suit their ears.
UNIT 2: DIGITAL TECHNOLOGIES – Compulsory unit
In Stage 2, learners become less reliant on high levels of co-active support and become more reliant on verbal prompts, partially physical, physical and visual. Learners will have opportunities to create a range of digital solutions through structured learning experience, guided activities and integrated learning, such as using a switch to access a variety of cause and effect programs, and devices and recording mathematical data with software applications.
Learners begin to experience the use of common digital systems and begin to explore and sort data. They assist to organise, manipulate and present this data in various creative ways.
Learners experience examples of schedules and sequenced steps to complete routine tasks and manage everyday problems. They begin to develop their ability to carry out instructions through sequenced steps.
Through structured learning experiences, students learn about the safe use of devices for learning and communicating.
Content
Digital Systems
Learners explore the purpose and use of some common digital systems (hardware and software components). For example:
- observe the use of basic digital systems in everyday routines and copying them, for example using a tablet or phone to take a photograph
- copy the use of various digital devices and assistive systems, for example use touch and reaction-linked devices that are in close proximity, using a voice-activated device
- copy how to carry out an instruction, for example tapping or activating an icon, or swiping a screen.
Representation of Data
Learners collect and sort familiar data, and with assistance use digital systems to represent the findings as images. For example:
- sort data by size for example display the objects from largest to smallest
- assist to sort data through structured learning experiences, for example sort classroom objects into categories based on them being ‘the same’
- use software to select images and sounds to represent the findings of sorted data.
Creating Digital Solutions
Learners follow a sequence of steps and decisions needed to solve a problem. For example:
- follow a simple single step instruction (step-by-step using verbal and visual prompts) to complete everyday routine activities
- follow a sequence of instructions or events presented as pictures or images for familiar routing activities and commonly experienced events.
UNIT 3: FOOD SPECIALISATIONS – Elective unit
Food specialisations explores the application of nutrition principles and the characteristics and properties of food, food selection and preparation, and contemporary food issues. Learners come to understand the importance of eating a variety of foods, food preparation skills and food safety.
In Stage 2, learners examine the characteristics and properties of some technologies from the context of food specialisations.
Learners experience how designed solutions meet their needs.
Content
Learners explore the characteristics and properties of familiar designed solutions in the food specialisations context. For example:
- begin to use tools and equipment needed to prepare food
- discover the characteristics of different foods – dry or wet, heavy or light, solid or liquid.
Learners experience and explore how designed solutions are created and produced safely to meet personal needs. For example:
- communicate a design idea by selecting and indicating materials, for example, identifying what ingredients to put on a pizza
- collect, give and share materials when prompted.
UNIT 4: FOOD AND FIBRE PRODUCTION – Elective unit
Food and fibre production focuses on food and fibre as human-produced or harvested resources, and how food and fibre are produced in managed environments such as farms or plantations, or harvested from wild stocks. Learners develop an understanding of the challenges involved in managing these resources within sustainable agricultural systems. They develop their knowledge and understanding about the managed systems that produce food and fibre through creating designed solutions.
In Stage 2, learners examine the characteristics and properties of some technologies from the context of food and fibre production.
Learners experience how designed solutions meet their needs.
Content
Learners explore the characteristics and properties of familiar designed solutions in the context of food and fibre production. For example:
- learn how to complete some processes in the care of a plant or animal
- learn how to harvest plants.
Learners experience and explore how designed solutions are created and produced safely to meet personal needs. For example:
- communicate a design idea by selecting and indicating materials, such as, identifying what ingredients to put in a smoothie
- work with others by helping hold tools, direct a hose to water plants.
UNIT 5: MATERIALS AND TECHNOLOGIES SPECIALISATIONS – Elective unit
Materials and technologies specialisations explores a broad range of traditional, contemporary and emerging materials, and specialist areas that involve an extensive use of technologies. Students learn to make ethical and sustainable decisions about designed solutions and processes by learning about and working with materials and production processes.
In Stage 2, learners examine the characteristics and properties of some technologies from the context of materials and technologies specialisations.
Learners experience how designed solutions meet their needs.
Content
Learners explore the characteristics and properties of familiar designed solutions in the context of materials and technologies specialisations. For example:
- begin to use tools and equipment needed to make an object in a given material, for example, wood, metal, textiles, paper or composite materials
- discover the characteristics of materials, for example, colour, texture and pattern, hardness, malleability.
Learners experience and explore how designed solutions are created and produced safely to meet personal needs. For example:
- communicate a design idea by selecting and indicating materials, for example, identifying what materials to use for making a greeting card
- collect, give and share materials when prompted.
UNIT 6: ENGINEERING PRINCIPLES AND SYSTEMS – Elective unit
Engineering principles and systems explores how forces can be used to create light, sound, heat, movement, control or support in systems. Learners develop and understanding of how forces and the properties of materials affect the behaviour and performance of designed engineering solutions.
In Stage 2, learners examine the characteristics and properties of some technologies from the context of engineering principles and systems.
Learners experience how designed solutions meet their needs.
Content
Learners explore the characteristics and properties of familiar designed solutions in the context of engineering principles and systems
- begin to appropriately push or pull an object to make it work, for example, push a button or spin a top.
Learners experience and explore how designed solutions are created and produced safely to meet personal needs. For example:
- communicate a design idea by selecting and indicating components, for example, identifying which building block pieces to use
- collect, give and share materials when prompted.