STAGE 3: (50, 100 AND 150 HOURS)
This stage has a size value of 5, 10 or 15.
Learners must complete Units 1 and 2 and TWO elective units. There is no prescribed order and units may be taught in an integrated way.
UNIT 1: TECHNOLOGIES AND SOCIETY – Compulsory unit
Technologies and society focuses on how people use and develop technologies to meet identified needs. It takes into account economic, environmental, ethical, legal, aesthetic and functional factors, and the impact of technologies on individuals, families, local, regional and global communities, and the environment.
In Stage 3, learners explore technologies, including its purpose and how technologies meet needs. Learners indicate the characteristics and properties of familiar designed solutions from digital systems and two of the technologies contexts:
- engineering principles and systems
- food and fibre production
- food specialisations
- materials and technologies specialisations.
Content
Learners match familiar designed solutions to the personal needs they meet. For example:
- make a decision from a variety of options to meet a need, for example, matching kitchen utensils or garden tool to a specific use
- select and use products for a specific need, for example, identifying ways to be shaded from the sun/be sun-safe.
UNIT 2: DIGITAL TECHNOLOGIES – Compulsory unit
In Stage 3, learners intentionally participate in learning experiences and respond more consistently to prompts and simple clear directions from the teacher to support them to learn. They will have opportunities to create a range of digital solutions through structured learning experiences and integrated learning, such as using software to record work, make a movie or personal presentation, or recording science data with software applications.
Learners access common digital systems to learn, to create and store their work. They learn about patterns that exist within data. They collect and assist in the recording of data. Learners organise and explore various ways to manipulate and present this data, including image, audio and video data, in creative ways to represent through achievement and understandings.
Learners start to identify and define problems, and learn to identify the most important information, such as the significant steps involved in completing a task. They can identify and sequence key steps for carrying out instructions, such as accessing a familiar software program.
Learners carry out the safe use of common digital systems for learning.
Content
Digital Systems
Learners initiate some basic functions on common digital systems (hardware and software components) to meet a purpose. For example:
- develop skills to slide, double tap and begin to use a mouse to activate or manipulate a game
- use devices purposefully, for example scanning or selecting a program or adjusting the volume.
Representation of Data
Learners collect, sort and recognise simple patterns in data, and assist with the use of digital systems to represent data as pictures and symbols. For example:
- pair identical objects from a small collection
- copy a pattern associated with a familiar activity, for example repeating a movement pattern
- match, sort, and organise objects in practical situations
- assist in using common software to present data creatively such as a slideshow, movie or sounds.
Creating Digital Solutions
Learners follow and represent steps needed to solve a simple problem. For example:
- re-sequence a known everyday activity using visual images or verbal cues.
- experiment with a very simple, visual procedure to explore using a device or completing a task, for example printing a picture or starting a game.
UNIT 3: FOOD SPECIALISATIONS – Elective unit
Food specialisations explores the application of nutrition principles and the characteristics and properties of food, food selection and preparation, and contemporary food issues. Learners come to understand the importance of eating a variety of foods, food preparation skills and food safety.
In Stage 3, learners identify the characteristics and properties of familiar designed solutions from the context of food specialisations.
Learners communicate simple design ideas. Learners are supported to compare designed solutions based on personal preferences.
Learners follow directions to complete their own or group design ideas or projects.
Content
Learners examine and indicate the characteristics and properties of familiar designed solutions in the context of food specialisations.
- identify the sensory properties of food according to its colour, taste, texture or smell, for example green vegetables or sweet foods.
Learners examine and indicate how designed solutions are created and produced safely to meet needs,
- identify opportunities for creating designed solutions, for example, ways to use leftover food
- communicate why a piece of equipment was selected or rejected, for example, it was too small or too big for the purpose.
UNIT 4: FOOD AND FIBRE PRODUCTION – Elective unit
Food and fibre production focuses on food and fibre as human-produced or harvested resources, and how food and fibre are produced in managed environments such as farms or plantations, or harvested from wild stocks. They develop their knowledge and understanding about the managed systems that produce food and fibre through creating designed solutions.
In Stage 3, learners identify the characteristics and properties of familiar designed solutions from the context of food and fibre production.
Learners communicate simple design ideas. Learners are supported to compare designed solutions based on personal preferences.
Learners follow directions to complete their own or group design ideas or projects.
Content
Learners indicate the characteristics and properties of familiar designed solutions in the context of food and fibre production, such as:
- begin to identify some familiar plants and animals, for example, plants we eat
- identify the properties that make a garden fork more suitable for some gardening tasks than a trowel.
Learners examine and indicate how designed solutions are created and produced safely to meet needs, such as:
- identify opportunities for creating designed solutions, for example, ways to make compost
- share ideas about a designed solution, for example, expressing likes and dislikes about a design idea.
UNIT 5: MATERIALS AND TECHNOLOGIES SPECIALISATIONS – Elective unit
Materials and technologies specialisations explores a broad range of traditional, contemporary and emerging materials, and specialist areas that involve an extensive use of technologies. Learners are supported to make ethical and sustainable decisions about designed solutions and processes by learning about and working with materials and production processes.
In Stage 3, learners identify the characteristics and properties of familiar designed solutions from the context of materials and technologies specialisations.
Learners communicate simple design ideas. Learners are supported to compare designed solutions based on personal preferences.
Learners follow directions to complete their own or group design ideas or projects.
Content
Learners indicate the characteristics and properties of familiar designed solutions in the context of materials and technologies specialisations:
- begin to identify some familiar tools and equipment used in designing and producing with a given material
- identify the sensory properties of materials according to colour, texture or smell.
Learners examine and indicate how designed solutions are created and produced safely to meet needs:
- identify opportunities for creating designed solutions, for example, ways to recycle materials
- communicate why a material was selected or rejected, for example, it was too hard or soft for the purpose.
UNIT 6: ENGINEERING PRINCIPLES AND SYSTEMS – Elective unit
Engineering principles and systems explores how forces can be used to create light, sound, heat, movement, control or support in systems. Learners develop an understanding of how forces and the properties of materials affect the behaviour and performance of designed engineering solutions.
In Stage 3, learners identify the characteristics and properties of familiar designed solutions from the context of engineering principles and systems.
Learners communicate simple design ideas. Learners are supported to compare designed solutions based on personal preferences.
Learners follow directions to complete their own or group design ideas or projects.
Content
Learners indicate the characteristics and properties of familiar designed solutions in the context of engineering principles and systems:
- begin to group designed solutions based on similar characteristics, for example, those that make a noise or bounce
Learners indicate how designed solutions are created and produced safely to meet needs:
- use images and objects to indicate tools and equipment, materials and key steps of a process, for example designing a baby’s rattle.